It was created as a part of a project exploring the relationship between constraints, creativity and engagement with interactive music systems. It was designed with the aim of being quick and intuitive to grasp without losing the capacity for more complex or subtle musical outputs but more subtly complex in its range of musical output.
Created using Processing, Python, Ableton Live and Max for Live.
![User interface of the Manhattan Rhythm Machine]("./Tim Murray-Browne - Manhattan Rhythm Machine - generative beat maker and interactive audio app.png")
- T. Murray-Browne, M. D. Plumbley, N. Bryan-Kinns, "An empirical study measuring the effect of delayed feature introduction on the user experience of an interactive music system," Technical Report, Centre for Digital Music, Queen Mary University of London, 2011. (bibtex)
The Manhattan Rhythm Machine was created whilst at the Centre for Digital Music, Queen Mary, University of London under an Engineering and Physical Sciences Research Council (EPSRC) Doctoral Training Account, with the support of Mark D. Plumbley and Nick Bryan-Kinns.