Interactive Carbon is a gestural game installed in the Olympic Park during the London Games 2012.
Left alone, particles representing different greenhouse gases gently drift over the screen driven by a fluid simulation. When an individual approaches, they are invited to channel greenhouse gases with the movement of their hands, which work both as mallets and as attractors.
While at seeper, I was involved as coder, sound designer, part of the design and on-site installation team.
Tools: C++, Cinder, OpenGL, GLSL, Kinect, Ableton Live