Interactive Carbon is a gestural game installed in the Olympic Park during the London Games 2012. It was created by the arts and technology studio Seeper.
Left alone, particles representing different greenhouse gases gently drift over the screen driven by a fluid simulation. When an individual approaches, they are invited to channel greenhouse gases with the movement of their hands, which work both as mallets and as attractors. Those who capture the most particles in the grass at the bottom of the screen are invited to enter their country onto a running scoreboard to get into the competitive spirit.
Role: Creative coder, sound designer, part of the design and on-site installation team.
Tools: C++, Cinder, OpenGL, GLSL, Kinect, Ableton Live