Photograph of Tim Murray-Browne

I am an interactive sound artist, coder and researcher based in London. Currently, I am resident composer within the Music Hackspace under Sound and Music's embedded composer residency programme and also working with the arts and technology collective Seeper.

My work addresses the balance between progress and familiarity. It has evolved through projects including The Serendiptichord, a wearable instrument for dancers and IMPOSSIBLE ALONE, a soundscape explored through collaborative movement. It has appeared at venues including the Barbican, Berkeley Art Museum and the Secret Garden Party.

Last year I completed my PhD on Interactive Music at the Centre for Digital Music, Queen Mary, University of London.

Please take a look at my portfolio and stay in touch via Twitter or my mailing list to hear about upcoming work.

  1. Introduction to Processing workshop

    Later this month I’ll be teaching the three session evening course Introduction to Processing organised by Codasign. The course will be focused on the very basics of creative code for those with little or no previous programming experience.

    We’ll be generating and animating sketches entirely through a few lines of code to create something looking a little bit like this one below. With this, I’ll explain a few programming essentials like functions, variables and loops as well as some of the fun stuff like seeded random generators and Perlin noise.

    It takes place at SPACE studios in Hackney, London. More details on the Codasign website.

    Orange lines - the generative graphics sketch we'll be creating on the Introduction to Processing course

  2. Ensemble @ Hack the Barbican Bazaar

    This Sunday will see the first audience test of Ensemble at Hack the Barbican Bazaar, a test event for a month-long takeover of the Barbican’s public spaces in the name of art, technology and entrepreneurship this summer. Watch this space for documentation of the event.

    In the mean time, some photos of our meeting last Wednesday where we tested out the instrument-to-instrument communications system for the first time.

    Susanna Garcia and Wallace Hobbes working on mini-theremins at a Music Hackspace Ensemble project

    Susanna Garcia and Wallace Hobbes working on mini-theremins at a Music Hackspace Ensemble meeting, The Centre for Creative Collaboration, London. 24 March 2013.

    Panos testing his gyroscope-based instrument for the Music Hackspace Ensemble project

    Panos testing his gyroscope-based instrument for at a Music Hackspace Ensemble meeting, The Centre for Creative Collaboration, London. 24 March 2013

  3. Clear Noise

    2012

    Seeper

    Clear Noise - an interactive installation by Seeper

    Clear Noise is an interactive installation about focus in a world of distraction, created by the arts and technology collective Seeper and exhibited at Le Cube, Paris in December 2012 as a part of the NEMO festival of digital arts. Electromagnetic radiation is read from the brain using an Emotiv EPOC EEG sensor which is used to estimate the participant’s emotional state. This is represented visually through four rings orbiting a central brain, each created procedurally as an organically evolving form, and sonically through a responsive soundscape. Each ring represents the strength of a different mental state sensed by the brain sensors: noise, frustration, excitement and meditation. As the wearer focuses their mind and reduces the noise, these rings converge into a single point.

    Role: Creative coder, part of the design and on-site installation team.

    Tools: C++, OpenGL, GLSL, Emotiv SDK, Qt

    Clear Noise on seeper.com

  4. Mandala

    2012

    Seeper

    Mandala - real-time generative projection mapping by Seeper

    Mandala was a collaboration between South Asian arts organisation, Sampad, and the arts and technology collective Seeper. The performance combined traditionally influenced dance from South Asia with stunning real-time camera-driven generative visuals, projection mapped onto Birmingham Town Hall and Nottingham Council House.

    Role: Creative coder on this project responsible for processing the camera feed to extract a silhouette and motion vectors.

    Tools: C++, OpenCV, openFrameworks, OpenGL, Qt

    Mandala on seeper.com

  5. Interactive Carbon

    2012

    Seeper

    Interactive Carbon - an interactive installation by Seeper

    Interactive Carbon is a gestural game installed in the Olympic Park during the London Games 2012.

    Left alone, particles representing different greenhouse gases gently drift over the screen driven by a fluid simulation. When an individual approaches, they are invited to channel greenhouse gases with the movement of their hands, which work both as mallets and as attractors. Those who capture the most particles in the grass at the bottom of the screen are invited to enter their country onto a running scoreboard to get into the competitive spirit.

    Role: Creative coder, sound designer, part of the design and on-site installation team.

    Tools: C++, Cinder, OpenGL, GLSL, Kinect, Ableton Live

    Interactive Carbon on seeper.com